More About Mythic
With Mythic, you can do away with the GM entirely, if you
wish. Or, if your GM enjoys playing God, Mythic can make
adventures more fun for the GM by eliminating all of that
nasty preparation. In a Mythic adventure, the GM (or players
sans GM) can start an evening's entertainment with about
five minutes of preparation. As the adventure unfolds, the
GM is just as surprised by the twists and turns as the
players are.
Mythic is a gaming system that automates the functions of
a living, breathing GM. It works through interpretation and
logical principles. The upshot is, with Mythic acting as
your GM, that poor schmuck can finally roll up a character
and get his hands dirty. It also means you can play solo if
you wish.
There are various ways in which Mythic can be used:
- No GM, multiple players
Players decide on an opening scenario, and perhaps a few
details or two, and Mythic takes it from there. All
action is decided through the asking of yes/no questions
and the application of logical principles. By answering
questions, the adventure moves along, with the occasional
random event throwing players a curve ball. The action is
broken into scenes, just like in a movie, to keep
everything straight.
- No GM, one player
Mythic can be used to go solo. There have been many solo
systems in the past. But let's be honest, they all
sucked. How many variations of Choose-Your-Own-Adventure
can you go through before you start longing for something
more? Solo play in Mythic works the same as group play.
You're just alone.
- One GM, any number of players
For those who like to be a GM, we have something for you,
too. The same tools that allow Mythic to automatically
generate adventures on the fly without a GM also work
with a GM. This means very little to zero preparation, if
you don't want to prepare. Simply create an opening
scenario (hey, you can come up with that on the drive
over!) and follow Mythic as it guides you along. Mythic
will throw in its own twists and turns, so the GM will be
just as shocked as the players.
- Mythic, stand-alone
Mythic can be played as a complete role-playing game. The
same logic-based tools that guide an adventure along can
also answer other questions, such as "Did Boltar's sword
hit the goblin?" On its own, Mythic is a free-form and
interpreted system. Much of the details defining a
campaign world will come up as the adventure
proceeds.
- Mythic with other RPGs
Mythic's main strength is the ability to generate
dynamic, unfolding adventures on the fly. Mythic can
replace the GM even if you're playing another
role-playing game and not using Mythic rules as the core
rules for your campaign. Mythic takes the place of the
GM, but the main RPG's rules still handle character
creation, combat, task resolution and everything else.
Questions that players would normally ask the GM are now
asked to Mythic, instead.
|